Started in October 2014
Ended in July 2015
Release in August 2015
Role: Environment TD
Tasks: Asset, Digital Matte Painting, Sculpting, Texturing
Softwares: Mari, Maya, NukeX, Photoshop, zBrush
What better than the 2015’s reboot of “Fantastic Four” to start in the VFX Industry?! The least we can say is that this project was such an adventure: everybody knows the gossip surrounding the production and the flop at the box-office. But as an eternal optimist I prefer to remember the good sides of this experience… I learnt so much on this project, whether it was by learning and building a procedural texturing workflow with Mari, doing assets management and crazy amount of iterations, problems solving or full digital matte painting, always with incredibly tight deadlines and long hours/weeks, Fan4astic Four definitely set a big milestone in my young career.