Fantastic Four

Feature Film

Synopsis: “Four young outsiders teleport to an alternate and dangerous universe which alters their physical form in shocking ways. The four must learn to harness their new abilities and work together to save Earth from a former friend turned enemy.“

Started in October 2014
Ended in July 2015
Release in August 2015

Company: MPC
Director: Josh Trank
VFX Supervisor: Patrick Ledda, Peter Nofz
Department Lead: Hubert Zapalowicz, Stephanie Pocklington

Role: Environment TD

Tasks: Asset, Digital Matte Painting, Sculpting, Texturing

Softwares: Mari, Maya, NukeX, Photoshop, zBrush

What better than the 2015’s reboot of “Fantastic Four” to start in the VFX Industry?! The least we can say is that this project was such an adventure: everybody knows the gossip surrounding the production and the flop at the box-office. But as an eternal optimist I prefer to remember the good sides of this experience… I learnt so much on this project, whether it was by learning and building a procedural texturing workflow with Mari, doing assets management and crazy amount of iterations, problems solving or full digital matte painting, always with incredibly tight deadlines and long hours/weeks, Fan4astic Four definitely set a big milestone in my young career.