Kingsglaive: Final Fantasy XV

FullCG Feature Film

Synopsis: “The magical kingdom of Lucis is home to the hallowed Crystal, but the menacing empire of Niflheim will stop at nothing to make it theirs. War has raged between the two for as long as most can remember. King Regis of Lucis commands an elite force of soldiers dubbed the Kingsglaive. Wielding their king’s magic, Nyx Ulric and his fellow glaives stand before the crown city of Insomnia, fighting to stay the inexorable advance of Niflheim’s imperial army. Before the overwhelming military might of the empire, King Regis can only salvage his kingdom by accepting an ultimatum—he must cede all lands outside the crown city, and see his son, Prince Noctis, wed to Lady Lunafreya, the former princess of Tenebrae now captive of Niflheim. As the war of wills rages, the machinations of Niflheim transform Insomnia into an awe-inspiring battleground, pulling Nyx into a struggle for the very survival of the kingdom.“

Started in November 2015
Ended in May 2016
Release in July 2016

Status: In progress

Company: Image Engine
Director: Takeshi Nozue
VFX Supervisor: Yuta Shimizu
CG Supervisor: Murray Stevenson

Role: Generalist TD, Lead Layout TD

Tasks: Compositing, Digital Matte Painting, Environment, Layout

Softwares: 3Delight, Caribou, Houdini, Jabuka, Maya, NukeX, Photoshop

I’m not usually interested to work on full CG or animated features, but I had a checkbox on my to-do list: working on a crazy “Blur-like” photo-realistic full CG videogames cinematic. Also I never played any Final Fantasy videogames… But when I found out that I was going to work on a new FF movie obviously I was excited. I remembered the quality of the previous FF full CG movies, getting to work on such a big license that so many fans in the world have been waiting for more than 10 years and whose development has been kept confidential until very late in the production, is so thrilling!

My work on this project mostly focused on building the city of insomnia and managing its layout through +350 shots, as well as additional tasks in FX, Compositing and Digital Matte Painting near the end of the project.